I'm Sarper Şoher, a game developer with over 20 years of experience, starting in the early 2000s with Blitz3D and Basic. I transitioned to Unity in 2009 and, in 2024, took on a new challenge by developing a custom game engine using C and OpenGL.
With expertise in game development techniques, technical art, and design, I’ve worked independently as a solo developer and led interdisciplinary teams, fostering collaboration and delivering creative, efficient projects. I’m passionate about solving complex problems, improving workflows, and helping developers grow.